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#include "global.h"
. x; Z( M; p" Z( L#include "md5.h"
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/ a/ u P! @1 p- i e9 D/* Constants for MD5Transform routine. */
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#define S11 7 4 g! V0 d$ r8 L. F
#define S12 12
# e! X3 ]5 Y5 N3 r0 M8 V#define S13 17
) n1 g* y! x% M1 c. H#define S14 22
, O1 x5 B6 r5 S( K3 i+ t; X" ^3 S#define S21 5
! v# d& y, W+ W#define S22 9
+ G; E4 I2 G# d/ p#define S23 14
8 j4 ^0 T2 L$ D9 Z3 ~, a- f2 I#define S24 20
6 D1 D; O* B5 @4 ^, @; q) p: R#define S31 4 3 V) H1 a& M# S' q) F* S8 W6 l
#define S32 11 1 F* c" l* T; k* g7 S
#define S33 16 ' B$ H+ X( z0 F8 }0 U6 q: t+ ^
#define S34 23 4 R7 \4 f% B+ L n' Q- R5 {% q
#define S41 6
# K n W O/ O$ p) x) {& f y#define S42 10
0 Q: E. Q0 O2 h5 W) y#define S43 15
/ q& i: o- S" y' B" y#define S44 21 7 t- o$ p$ I1 L
6 H7 D* Z' F8 C. l4 @* N% I7 Mstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 3 y+ g# }# f2 C9 G
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); ( A1 O8 [& {* o$ V
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); 8 E) G4 ?/ D2 I# I/ r" V! F
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); , J- A6 o# d( w2 T9 H
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
/ s/ W3 t$ B" U};
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/ w5 _; i, ]/ { d$ q7 N/* F, G, H and I are basic MD5 functions. */
% |* R( f0 U6 Q! g% t/ L4 t: d#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) 8 v9 Q( L/ T6 @. h/ l
#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
. n! Y: s) y6 H8 e#define H(x, y, z) ((x) ^ (y) ^ (z)) / J) d- l5 {: r0 j! |
#define I(x, y, z) ((y) ^ ((x) | (~z))) / |* N) g. z/ }: R! Z! D f
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/* ROTATE_LEFT rotates x left n bits. */
3 W' Z( ]; }- i, Y* q4 }/ F#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) ) t$ i2 Z, g# }$ o6 Q9 i
# V3 I+ U8 q+ u/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. ; x( s$ `6 y( L
Rotation is separate from addition to prevent recomputation. */ , Q3 ]' {& L/ @: q" Y7 e* y& v
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
5 [7 F" l: D$ V* P4 A1 r+ ]#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
, o" d2 l$ a& c7 m* n#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
! ?7 c8 Y' N7 d! G/ F#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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+ S0 O( c; l$ ~- t+ q0 N! |/* MD5 initialization. Begins an MD5 operation, writing a new context. */
, M' ~ @ u) E/ {# B( ?" W- Wvoid MD5Init (context)
% ]; s5 K6 n( ]8 ~# QMD5_CTX *context; /* context */ ' H7 |# [0 {* f6 Z
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
5 T" p0 M1 S9 {/ {! J5 l$ l' b*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ # f( w8 e% M# Z9 ]
void MD5Update (context, input, inputLen)
- w7 P3 `5 t u' }5 [MD5_CTX *context; /* context */ 7 @ W' q9 H3 Q: U: J0 ]
unsigned char *input; /* input block */ 5 s6 i2 Q. c2 ]8 X
unsigned int inputLen; /* length of input block */
6 ~1 K5 r" `1 r( E6 ^{ unsigned int i, index, partLen; ; U7 O/ x; Q/ v4 R% p+ ]
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); - o i S5 s @( p0 u
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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