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#include "global.h" ) E# [( c4 Q5 W- d' h
#include "md5.h" & l5 @7 D/ ~* P' C2 w
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/* Constants for MD5Transform routine. */ - G1 v- C. Z7 G
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4 P r" Q0 ~0 Y" O#define S11 7 3 R) c, f ~4 ?/ Z$ I8 k
#define S12 12 * B1 l7 b2 V( ]$ V
#define S13 17 0 a1 |2 s' K8 l9 J- Z7 [' Z8 H" L
#define S14 22 " k; m+ o4 ~! g% ?( e- b9 k
#define S21 5
2 N6 ?, W) M: v, k2 D#define S22 9 * ?$ Y( _2 [" R9 D3 O
#define S23 14
7 k) W6 u, g- m: }#define S24 20 6 }$ k: A/ t! `' a: I! X
#define S31 4
) {6 e3 {+ d# s! A' f# ?#define S32 11 0 I! ^6 n; E8 `* u n9 K V
#define S33 16
P2 ~7 ~* c, i: k5 L#define S34 23 + N9 o* ^; l! U6 D. n- D3 b
#define S41 6 & r) l; T5 B5 V1 A5 ^& b0 I
#define S42 10
$ b7 V" b8 k5 y" l2 m5 |#define S43 15 9 Y% z! O( H) |; S
#define S44 21
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
* l3 e. Q( O8 T D1 E9 t% Mstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); / s7 @/ G0 j" i& Z3 ~2 U1 \
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); 3 V* U( r- O2 g+ A$ c
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
0 g9 X+ w% n0 c: g* rstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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4 t( d# P& S( \" v0 l4 P; \static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
f1 ~5 }0 M" w$ e9 g" i: b. l& F* |};
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( T! T9 f# f$ t6 J* Y+ m3 q/* F, G, H and I are basic MD5 functions. */
; \( ]; O5 T2 e#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
) j5 {) `* w, e& `+ g; C#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
% C; e: ?' P2 n, i! N#define H(x, y, z) ((x) ^ (y) ^ (z))
* q, c% V( S3 B: X#define I(x, y, z) ((y) ^ ((x) | (~z)))
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/* ROTATE_LEFT rotates x left n bits. */
+ F1 h: L3 |+ `/ Z, _1 }0 g. ~#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) & z' Y6 u3 v: V2 ]& a% R/ D
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
- B0 N X' w/ a3 ~3 J4 GRotation is separate from addition to prevent recomputation. */
& B* x0 e% v$ q ~#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
* \1 `/ I; e' a8 K4 f) [#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } q1 Z+ @) k/ T. p7 }
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
% A$ ^+ v0 i/ S( I#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */
* K; e0 @! T; Z G" Cvoid MD5Init (context) & k: z! ?" [* `' u" ?. ^7 I
MD5_CTX *context; /* context */
& a6 D$ {8 O( T. q{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. 9 L! ^4 M- E+ k$ S3 X
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; # v& `, Y _3 L; s
} : G" v; C' y2 Z5 N: V* C6 t
- @6 r' C3 ^: Y0 j* B# Y( p- x0 r/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ % K% P, X7 C9 E9 c2 s" s9 Y& q
void MD5Update (context, input, inputLen) 3 o. b7 `" a0 s
MD5_CTX *context; /* context */ ! E: _2 Q5 B0 N
unsigned char *input; /* input block */ : E! h; E: M. C6 ^ _( A
unsigned int inputLen; /* length of input block */
5 n r8 y7 e6 j0 k1 J7 t{ unsigned int i, index, partLen; 4 v8 u6 r3 z' k# |& C
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); % k6 D! f) X3 Q6 ]
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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