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#include "global.h" 0 k* Z! R" ~6 m: `5 ~
#include "md5.h"
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/ U' m% [* U6 [9 A/* Constants for MD5Transform routine. */ 0 q9 Q0 `2 t7 d/ y8 b' M- f
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#define S11 7 $ Q5 { G5 v$ s1 R L* {9 p
#define S12 12 : K: z" A& I+ h3 s) G! R
#define S13 17 + z/ l' |8 M6 O; l. a' v! A% C
#define S14 22
0 b6 B1 O" }4 w$ K" n f#define S21 5
) B( a7 w& M4 }8 V8 W#define S22 9
# V& Q5 ~& y" y3 X* n, T#define S23 14 2 I+ W! i7 T& O2 y, z$ G
#define S24 20
* y, \6 u0 o- a1 {* f#define S31 4 " S/ X; L7 d5 G, l
#define S32 11 - j) F. Z/ f9 G
#define S33 16
9 {" |# u5 i4 E#define S34 23 # K% l5 M' V7 v- P$ u
#define S41 6
- q, B. l3 T+ g& @; _#define S42 10
7 P9 G( p, N |/ m" V) C#define S43 15
) S/ X4 V% D2 S#define S44 21
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2 D3 T& P6 }0 n: M5 j3 m4 `6 N+ astatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
7 }9 m6 D8 z5 F# ?static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); # ?: P9 H, o5 w2 A. Q
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); 5 ]( G: n( v, L/ c$ i q+ V
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
! [# T Q! @- e& v2 Z8 lstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) K- o( c7 C% j3 {4 R* j" M" z6 ^- C
};
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! L& Q7 ^3 N% |& T8 v4 r( a1 X/* F, G, H and I are basic MD5 functions. */
( h, X( S, h$ M#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
; l1 U) j6 b8 U; \#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
$ |$ q) E5 \, @3 k. ~! @#define H(x, y, z) ((x) ^ (y) ^ (z)) q9 E, s0 V( \& x
#define I(x, y, z) ((y) ^ ((x) | (~z))) 9 M/ F; D% G; b, h
% n! X4 D$ B% e* ?$ b9 ^/* ROTATE_LEFT rotates x left n bits. */ 0 _+ v% S" `/ k# m' @
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
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- A0 M1 j9 e0 B: K; g/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
( T+ y0 K# v, {# Q/ D2 \) kRotation is separate from addition to prevent recomputation. */ # z: W: F3 [0 B5 x1 J4 w
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ( A% q% P2 \, J% }$ Y
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 9 ~" M" ?) B: U' E" T
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } % b* O3 e8 r" w5 v! z$ Q
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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! u; H2 w7 p' s" n' b5 \/* MD5 initialization. Begins an MD5 operation, writing a new context. */ 8 L8 S# T$ l6 \( k0 O$ G1 }4 v
void MD5Init (context) 8 x) |1 p' ?1 [" B- D
MD5_CTX *context; /* context */
9 c- v ?2 R+ Q& [) T{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
3 _4 o+ J3 ?( b2 }5 e1 v*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; . b; ]8 p8 a2 t3 r9 z
}
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0 Z8 z* F2 h. a, E/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
4 `$ O t- s7 `+ h# g; t- I2 Vvoid MD5Update (context, input, inputLen) ' Y; t$ a( o' R4 c$ J. Q6 ?' N
MD5_CTX *context; /* context */ + A3 ]' `3 a+ J$ H3 T8 m
unsigned char *input; /* input block */ + V7 M+ Z5 K9 D# l
unsigned int inputLen; /* length of input block */
) b' v B& `+ | \8 q/ S. M{ unsigned int i, index, partLen; ' d2 @- B( J7 o' C9 {
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); 9 `9 s4 G& R4 Q, I
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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