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#include "global.h" 5 Y) O) I& Z+ e# A2 `, C
#include "md5.h"
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/* Constants for MD5Transform routine. */ , ?2 N4 M# A# d8 ]
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0 ?/ `' m* X- p#define S11 7
: r- S5 A2 Z: v* q#define S12 12 0 _- a$ w, s7 U( M
#define S13 17 " O3 E" \8 v1 v
#define S14 22 : u" f$ B; B" u3 n/ U
#define S21 5 / U1 V- \$ }! \" e( F) L3 V& C/ m- S
#define S22 9
4 X& T& M. z1 I q/ [, q# c# k#define S23 14
& W* D1 ?8 k" }6 D#define S24 20 9 U/ t! [5 z2 B% p: J
#define S31 4 0 e( k* c) _: e3 p. L
#define S32 11 - }# ^: K% g" n& N X
#define S33 16 ' V& ^6 q5 |- V1 F3 |# m
#define S34 23 ' b' i, F& Q' V8 u7 _2 N
#define S41 6 0 l% [% l- @: A- E
#define S42 10
+ C2 d2 A* z5 n& R# D7 W8 a#define S43 15 0 p7 L4 H: l J5 O# T; x) N
#define S44 21 % J9 S' |3 K$ T
: \& q2 V; Q3 r. sstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
{3 Y: W4 h4 u% ~+ kstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
/ m5 F/ C1 d/ {static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
w6 T+ [4 y+ a- Tstatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
d4 x/ }' B' W4 O2 I. E$ n& M2 Nstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); 2 A% `! n4 k* [9 \' _4 `- W- f
5 g8 ?4 l# P7 O6 e" T+ istatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
v% J' U+ C) t6 y1 H# U" w};
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/* F, G, H and I are basic MD5 functions. */ ' y' K% D8 Y5 U5 e; z3 b6 b
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) ) g; L3 Z, b8 _# v
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) 9 w' A) H+ R3 p# a. T+ k
#define H(x, y, z) ((x) ^ (y) ^ (z)) 4 i% M; }- h& A2 |
#define I(x, y, z) ((y) ^ ((x) | (~z)))
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& H8 ^# L: n: t, u/* ROTATE_LEFT rotates x left n bits. */
- @5 X( i: x7 i" E#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) 8 y |$ y$ ?$ q; y/ S5 u$ v
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. 5 g& h% @0 S! `3 R8 e& ]
Rotation is separate from addition to prevent recomputation. */ - L$ C, V; r1 D4 H. P# M _0 b3 T
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
n) D8 @- v9 H6 h1 v# G, s#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ; X1 ^# e" ?5 @) V
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
" H4 A' ]9 \6 m) m8 P#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */ ; [! z' M! y. D7 `3 {# A
void MD5Init (context)
: \, e$ v: x6 y: y. P) FMD5_CTX *context; /* context */
: _4 d4 {0 E( s) {{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
0 P0 g4 S- r" G0 L, ^ y) \& j*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; ) Z0 U) i0 S7 ~
}
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ ]+ _$ |. g7 Q# g* I* P
void MD5Update (context, input, inputLen) 4 L7 T- i: c! F0 L; Q6 E9 ~8 N
MD5_CTX *context; /* context */
- D8 v- [( P$ b* iunsigned char *input; /* input block */ ; L! `' D' i, N, ^" Y( T
unsigned int inputLen; /* length of input block */
" ?: X; K! m I{ unsigned int i, index, partLen;
: J* y/ F9 ?$ P, B /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); ; K, B, U4 }* c) K- K
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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