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#include "global.h"
# c5 L: y; Y/ u- H8 a#include "md5.h" 4 Z3 H# Z* f& d+ F
; w7 `# Q0 }. {& W5 X1 g/ }
/* Constants for MD5Transform routine. */ # t5 ]4 {5 H7 o6 O, }0 w( u* G# a2 D
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* q1 ]: _$ f/ l2 v# s; f i! V#define S11 7
- O$ B% Y' G/ x' n#define S12 12 4 r/ q; r) S2 |" Z* E
#define S13 17
' \6 U5 K) N$ ?* u2 }; F) {% Z#define S14 22
, ^( N: f6 {) x% y#define S21 5
4 a$ j* C" U: F% X! ]9 z3 h* E#define S22 9 5 B. U+ [( O6 o, F8 Q8 P
#define S23 14 5 e7 B4 e5 W* c: R
#define S24 20 7 |- W; D! i: [0 T* v. ~* B
#define S31 4
- X8 @" E; e. R0 \9 P#define S32 11 5 f) M2 j# J; L6 n# t& N
#define S33 16
/ M* @, f' l' M7 n9 b#define S34 23
6 i; l. l: `5 [ z% y5 r6 @! m#define S41 6
9 }% r$ @( o' O) f#define S42 10 4 ?: n$ k; e+ v* A
#define S43 15
9 h8 R5 y7 b1 T' C/ e8 J) B#define S44 21 8 J+ f6 f# K( a5 j
5 j) p3 w/ U O V: @# pstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
8 r* }& s n3 `4 P K# g! Ystatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); P: k; S. ^2 @9 t2 R% \
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
' P+ J5 V' u1 c0 Y8 }! _( _static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); / J9 ~% z' M: @; @* [2 Z
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
" n) f+ B3 L7 O$ k% I4 ?# H3 O$ M
- i0 s+ g5 ~) X( }$ Ustatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
1 f; E& @+ r, v1 h4 S% y}; # {1 T7 O7 o' Y1 W
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/* F, G, H and I are basic MD5 functions. */
6 m) p+ K# y! w6 r7 N" J! |#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) " }$ K/ F* {- A' X& s: ?0 |7 ?
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) ' D9 ~% t) V: \* M, d% w
#define H(x, y, z) ((x) ^ (y) ^ (z)) 8 C1 F! o3 R6 m# m+ T# y* e& W
#define I(x, y, z) ((y) ^ ((x) | (~z))) ! k J* M& Z6 }& q
/ f% W$ S% e. p) W: d/* ROTATE_LEFT rotates x left n bits. */ 9 X7 A! {" C9 M1 L$ Y: A
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
3 y8 W0 @1 l) {# P. k
9 \/ f9 C# s- j; k/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. + N* ?4 x# X* s% F$ K
Rotation is separate from addition to prevent recomputation. */
: G7 X' ^1 M* g M, b& J#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } * X; I) d1 |3 n: C4 h# G
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 1 ^) r, I r0 K& H! @* o' B
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
% S2 f& f( z* f' \#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 5 `! w2 Y' I# T
% d; Y3 }) n0 K; }) X f/ R1 [& R/* MD5 initialization. Begins an MD5 operation, writing a new context. */ ; U) X( \7 I" O* G' u
void MD5Init (context)
( t ?# ]9 r2 X4 w8 R8 SMD5_CTX *context; /* context */ . B @" ?# a7 L1 e6 G& f1 X& F/ P
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. 2 q- ?. Z- @; E5 `* B5 i: S0 R
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; * t5 o' a/ A; a' V% g" m
}
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ 4 z! M* ?8 X, i) S4 a2 u
void MD5Update (context, input, inputLen) " t& ^$ H5 U6 m$ e5 [
MD5_CTX *context; /* context */ / A3 [& ~8 E/ j1 b+ r
unsigned char *input; /* input block */ ; J Z# f U) d( E* G( B7 T
unsigned int inputLen; /* length of input block */
* W* O T, \9 h9 n) \# C8 S# Q{ unsigned int i, index, partLen; - n3 V. a) r z+ l3 d1 Y0 a
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); / R X! y( J- u/ A( k; [7 q
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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