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#include "global.h"
: z5 j0 {5 ` E0 l4 Q#include "md5.h"
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* t0 L% n2 ~5 t/* Constants for MD5Transform routine. */ ( e$ @6 u- |) \% K
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7 h! c. a% |2 a5 J6 K/ b#define S11 7
( {, |8 Z9 X) P" F4 x& @4 }#define S12 12 1 E( Y* \2 V+ b& B1 E9 }2 S/ ^* u" x
#define S13 17
0 H, {- g v: g. \% o- Q. g#define S14 22
1 ]1 N+ j4 U9 ^+ c: F#define S21 5 + G) S1 v- b. p. V, v' O
#define S22 9
: [' `% B3 }, G c' p6 K#define S23 14 0 E! b1 i& ]4 W: y4 D. o1 R, A
#define S24 20 - \' k) t+ t' b/ A* x
#define S31 4 & q) E; R5 T2 P# T/ k+ x& H: K
#define S32 11 # z- F7 _5 O) i2 ?; v6 F
#define S33 16 # K* ^ ]$ s. o1 H1 Z* d. B
#define S34 23
$ T6 @$ y1 Y! ~7 y$ z#define S41 6
; o& x. [1 X0 j. V- c#define S42 10 , T: \/ Y, G' n) w1 g
#define S43 15 * }9 d6 K9 @) @
#define S44 21
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) @& O$ L9 l) p: X# i* mstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
/ e! D9 b E: I! w. h, ~" d" o6 kstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); 4 E# e+ _% i7 m$ v8 ], W% ~8 M+ a
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
' ^ o) I! [% b7 q% \static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); 4 |6 Y1 P8 `) N0 O# q X
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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8 s* z$ B8 L1 R+ ^( v, Pstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
( D. s# {+ F) t5 w}; - r R! Y" N, O
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/* F, G, H and I are basic MD5 functions. */
, W0 C8 ^; g) S6 ^) A" c#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
$ |6 c H* Z! E0 `1 C" S. w# Q#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) " i4 i8 i9 n4 T& f
#define H(x, y, z) ((x) ^ (y) ^ (z)) ; `# |' I t4 B+ I( L' {4 P G
#define I(x, y, z) ((y) ^ ((x) | (~z))) / b7 B- w( r" v3 B7 P
. H. b: _# \, ~/ b# m- d/* ROTATE_LEFT rotates x left n bits. */ 4 P4 j$ J+ E$ o/ x1 Z9 D" G4 I
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) G6 D1 y0 Z( v" Y! E9 j3 e
f9 V+ c$ T3 ~+ x3 U/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. - h& V! o1 O# E, K2 M% _
Rotation is separate from addition to prevent recomputation. */
h! ~8 Z, H6 t#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 6 z7 f4 b) O3 I) ~7 j! ^* Y1 [
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
: S/ q: h! b/ f$ ? y% s#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 0 E0 @( Q W9 a4 _, f3 O h# ~! d
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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) f0 ]: v) w; h: _" g$ F/* MD5 initialization. Begins an MD5 operation, writing a new context. */
- i( ~2 ~: D7 Z, m; T+ Hvoid MD5Init (context)
. q& N1 s" C( ]" b- x2 [ IMD5_CTX *context; /* context */
$ Y% s% y4 `+ n: }{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
( c* U& I/ F6 R5 N*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
; v7 W9 W; H* ^: b+ q}
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/ w9 ^; c! }: ?* Q/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ 3 y( C8 Z! y' R, e: t+ f5 Z6 F
void MD5Update (context, input, inputLen)
" _- s$ H/ h: P3 `8 ]MD5_CTX *context; /* context */ + v+ p( W4 x6 B+ T" T/ p2 |
unsigned char *input; /* input block */
! j9 q2 k0 O% j8 l8 z* J. F. vunsigned int inputLen; /* length of input block */ # P) h5 p4 r$ K9 v0 H% s, I1 x
{ unsigned int i, index, partLen;
. Z- w e' _; V+ o/ [+ D5 f! E, Z /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
9 O M2 c" e% H! R /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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