|
|
#include "global.h"
' v% Z, Y" ?5 P( s2 v! V#include "md5.h"
( t3 j7 j/ l" Y) o - t' a* Q7 a1 j
/* Constants for MD5Transform routine. */ : N$ a6 j0 L( s0 C; N' K, Z8 K y
. L+ q0 q( ^' [6 u) U
" A: G. h" z, q#define S11 7 $ u2 f" g$ I: `$ U0 f
#define S12 12
" U$ u9 j$ l& Z" y#define S13 17
9 }9 v7 y+ D' `( B6 T' H) k#define S14 22
: s% E8 m. P3 {5 {, S E6 n# Z" M! ?#define S21 5
- V+ I/ u7 P* f#define S22 9
* h/ b1 i! @) B#define S23 14 ( V/ I3 t( C0 u- E+ @2 ^! V8 g" o
#define S24 20 $ A: t; N) u! h
#define S31 4
. F: r9 M0 D e% k- p#define S32 11 8 W/ G3 H) |% |
#define S33 16
) Y# O+ q' ~8 S, _4 }#define S34 23 0 Q, a. j4 P# t, F& a
#define S41 6
! i7 _# k3 H. j5 C#define S42 10 - H2 X) Y7 c9 n+ `# P( N, v
#define S43 15
" x. s1 J0 k( K% R) k#define S44 21 ( f/ q, _( ?+ d# d3 k
* c4 b* N3 ?$ L' ^) [0 j/ ?
static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
! \& I% v* n" @static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); ! g; O- x; T8 V: w& u4 N- E
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); ) d4 Y: _9 F# u8 L3 M
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); ( v$ u5 d. ?3 |, H
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); ( i3 q$ V+ r9 ~9 h4 q
8 ]% Q- T6 n W! O0 Dstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
7 D% F3 g& H8 Y& r};
Y6 ?% s7 y3 O: H , Y- X9 J5 \- `6 S
/* F, G, H and I are basic MD5 functions. */
. R8 J! j* P$ m) \: y8 `#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) , Q4 j& ?7 m2 N, U3 [8 S, q
#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
: T2 z7 ?: O3 z9 @5 ^#define H(x, y, z) ((x) ^ (y) ^ (z))
/ H- {/ h. v) H7 ~5 H#define I(x, y, z) ((y) ^ ((x) | (~z)))
' E" w* e V- P7 z+ s. n$ y3 M
( D9 i1 I' R/ @! c5 [+ ~/* ROTATE_LEFT rotates x left n bits. */ 4 [' l& E, ?5 B" `% f# B3 N+ c% X
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) . q D& R7 ~, V
: B; ~ a- C. p4 g$ P: _
/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. : ~9 f' b7 K* f) L6 V
Rotation is separate from addition to prevent recomputation. */ - S/ y8 @( \% @' P
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 6 k2 q E. i9 g% N
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } / |8 r, i5 R. d1 i- @( K# q! P' U
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
! ?* |9 d0 K: o& O/ G5 O7 F$ x#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } % V2 ?3 _0 a& l& o* O9 b& k8 l
" j2 Q9 [7 I0 l
/* MD5 initialization. Begins an MD5 operation, writing a new context. */
, A0 ?8 t4 v) m. Ovoid MD5Init (context) 8 T+ Z, T. |* |/ _9 s0 k
MD5_CTX *context; /* context */
2 g# l' a5 x2 M$ `4 k- M7 r{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. ( h! {5 p& R9 l2 ?/ U X/ n2 o
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
# M n. |; Y0 P8 U}
' z" ]7 |9 L2 a1 e" Z 5 F) l$ s0 \ I0 W3 v0 o
/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ $ b; O% d' L2 Z$ P+ r+ \
void MD5Update (context, input, inputLen)
% ~% v: s% Z: h, I, T# C# |MD5_CTX *context; /* context */ + a W$ M# R2 _4 K1 b+ s6 k
unsigned char *input; /* input block */
! U- h- p7 X+ _+ [% R! m9 d/ junsigned int inputLen; /* length of input block */ - x3 P9 ^/ w% V, \
{ unsigned int i, index, partLen;
: }; [% N& U6 g /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); 0 I3 @$ ^% a) M- R+ `
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
|