|
|
#include "global.h"
4 `0 I9 H1 n: J$ T7 u9 L3 ]' S#include "md5.h" 5 D k6 N% q; v) } X4 B" x! P
: q0 }- Z0 s. V' Y, T8 S/* Constants for MD5Transform routine. */
; U6 X% k, f) ~, u* F
, F9 @8 F k# J" }: u4 ` ! x$ I4 _% p) j" J0 E
#define S11 7 . c/ V$ g. t3 H* w9 j
#define S12 12 ) O2 V% }% p. i) g+ y, v& t
#define S13 17
& |. b: r( t3 i#define S14 22
) x8 {8 w$ S: \3 E# ~8 r" @#define S21 5
; ]/ w$ U j) E" R, n1 }. F#define S22 9 3 L, w/ h2 m+ ^0 G0 v
#define S23 14
: X7 E7 x" y9 ] l& Q2 M#define S24 20
9 ^0 I/ O1 h' t# ]" U8 U#define S31 4 . ?1 |% V' e& i% D' O$ P
#define S32 11
* R+ Y5 }! W& n& t7 A#define S33 16
Z3 W) {3 W! D$ c#define S34 23 , h& K# I: C* K6 y! b6 j
#define S41 6
5 v) R! i5 t8 p/ o9 @+ t#define S42 10 ( @8 `- l+ D8 {
#define S43 15 $ n% j; J2 ~( J( X
#define S44 21 # _# n1 u& v6 p
) Y- Y/ c7 K% L: q3 R& cstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); " ?) o: \! J% _4 {9 Q E6 S4 ^
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
7 t) |8 v3 i2 h: t' C1 nstatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); + w. I$ U+ h6 L; p5 A9 D: f e4 c
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); 5 ^" q0 u* w8 S: Y$ H
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
3 i( ]" n/ x0 u
5 o, n# ? p6 G" H9 b4 ostatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
, I c" \7 E1 J! V- \' w" S0 U$ {}; 2 l' z+ m- E1 x0 S- _) t4 T& B
; G/ f+ d9 }5 W5 S' Z/ p. }7 X/* F, G, H and I are basic MD5 functions. */ / W3 u, s6 N! K1 u" x
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
! r2 N2 p6 g. ]# t# s* n#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) ( e7 J+ Z3 V w$ @
#define H(x, y, z) ((x) ^ (y) ^ (z)) 9 F, ]; m- ~; O) l4 h6 h& i
#define I(x, y, z) ((y) ^ ((x) | (~z)))
! {) ~% D* i" B- O x7 ^/ d
g4 [1 r( r# ~! O, L. o; d/* ROTATE_LEFT rotates x left n bits. */ ; L4 h X% D, R" A; a+ V& q
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) , m, ^) o/ Z {0 W; ]' N
. x( W: U8 v5 P7 D( A# P
/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
# B% A$ r7 Z6 [9 R% URotation is separate from addition to prevent recomputation. */ # Y0 L0 B0 }+ l
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } % A9 H5 N: s6 R! [8 v
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } " ?8 f4 P: I: z6 Q( M# t
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
& w, z1 V# Z# K( d4 G9 s#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
( o/ g, }1 X$ W* z5 h6 K $ c- G2 p! e, r0 r; Z/ X6 T
/* MD5 initialization. Begins an MD5 operation, writing a new context. */
# |# F% ^' Y( xvoid MD5Init (context) 8 ~% F# _6 ]0 }0 n8 L8 v( I
MD5_CTX *context; /* context */ ) I# {+ k7 [$ x* V$ G
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. 1 O$ e' Q8 _4 P
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
, W. r5 i) L" I% d2 {7 _} ' m! Q7 T( ~: C
# J- i3 h7 P0 {. P
/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
; q& x4 X- U- tvoid MD5Update (context, input, inputLen) ; W2 n6 ]1 o( |9 f0 O( t
MD5_CTX *context; /* context */
1 C6 Y( d! l/ h' M) q- \, w2 B1 Aunsigned char *input; /* input block */
/ Z1 I% T$ d1 X7 o5 j; }0 eunsigned int inputLen; /* length of input block */
9 x3 {& k# I* x6 v4 @: Z{ unsigned int i, index, partLen; ! F4 l2 K4 Z' j" | H4 A7 b, t
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); , X) j: m9 s8 r
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
|