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#include "global.h"
6 J$ j3 A% C3 W5 f" {, E#include "md5.h" ' T! W7 j- n. C! x. D2 F
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/* Constants for MD5Transform routine. */ 0 L3 `/ e/ V/ f, T P* b& f
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#define S11 7
% B3 f" _' s2 S+ ~' x: p z#define S12 12
9 K# `! O% }7 Q/ d' O7 Y8 u#define S13 17 ) w+ b3 X1 T | k* r
#define S14 22
7 B( ~2 n) w+ F2 C4 @* m- U1 K#define S21 5
9 V, ?2 F* S" _- F& p0 }/ O# ^' a7 `#define S22 9
! s1 E: U" J) \) ^/ c3 J/ T" e#define S23 14 3 `4 l$ j2 [0 B
#define S24 20 3 G. |# L( C4 {- p0 e( G0 G0 k
#define S31 4
7 w' U4 q8 \$ y p( T8 f#define S32 11 - n1 S# u+ h# m( b: g) }. n! d
#define S33 16 4 k) F# [5 P" X- a
#define S34 23
9 c. R% r1 m3 ?1 n6 `2 x! m4 l#define S41 6
6 `- y$ i2 F* E/ Y# V8 u2 x$ @+ V#define S42 10
. R+ {* g! {/ B$ q V#define S43 15 * G4 G1 F$ G! T
#define S44 21 $ h2 q5 s% c2 k9 C0 ?( B6 F7 d
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 6 W& T+ f" o& I8 H. V
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); 2 l8 v) ?) s7 M$ Y0 T
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); $ D4 F3 U2 j+ G7 q
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
, A( J" E- W# e2 d/ Astatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 0 s' N5 v0 _0 {* p
};
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/* F, G, H and I are basic MD5 functions. */ " E$ B( @3 x9 s0 R/ a) s& z
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) " V+ {0 T/ v' N1 |2 A
#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
7 A) E+ U7 Q1 B6 x0 g+ P- D" r#define H(x, y, z) ((x) ^ (y) ^ (z))
7 n/ G1 b. k5 T- i* Z/ d) A8 r#define I(x, y, z) ((y) ^ ((x) | (~z))) % Y% A+ j$ u" W V5 \
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/* ROTATE_LEFT rotates x left n bits. */
2 N! W K, G, N4 ?1 F% j#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) ) h! y* z+ Z# S1 a
0 B5 _* c* C& k/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
% |$ E9 k$ ^; t( s7 VRotation is separate from addition to prevent recomputation. */
. ]6 ]& _4 o$ S2 R K% J" B#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } & t" T4 F2 O$ Q0 Y/ D+ R6 ?
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
7 h) I" U' W) i* u8 f* Q#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
( V' u& q8 G: @( e. q, ?#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } : x/ b% X$ q3 O5 p
$ O3 s, h8 q- h- K/* MD5 initialization. Begins an MD5 operation, writing a new context. */
" J7 S, p( U% x& u" ?6 F& B& Ovoid MD5Init (context) " l5 e" Y8 b: F! I4 _& b! t
MD5_CTX *context; /* context */ / y7 N4 }& B, O
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. 8 r2 P2 k1 j5 _0 M
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; : z% o9 s- {8 d+ R
}
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ ) _5 O; t7 r. Q* p; Q9 Q) G
void MD5Update (context, input, inputLen) + p- V# Z4 v# m
MD5_CTX *context; /* context */
6 B- o3 o+ s* U' D+ D/ eunsigned char *input; /* input block */ / M6 `: m) b+ b" q5 u) `% \
unsigned int inputLen; /* length of input block */
" Q8 @4 r% o/ [$ n8 Z{ unsigned int i, index, partLen; " C4 p. X( _- T. p* ^; ~5 v& l
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
# }. H `$ Q% v4 q; f /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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