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#include "global.h" ( o. n) C/ k) m' ~
#include "md5.h"
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/* Constants for MD5Transform routine. */ ( X" E9 e! s2 P0 n* Q
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#define S11 7 : A9 U' f) r& T" P! P
#define S12 12
5 v0 ]1 [' w8 `- Y. E! _3 n# h#define S13 17 , Y% D2 W ~% K6 z. m& w
#define S14 22
' }8 h) e: u1 J6 n5 {#define S21 5
% S( N8 O3 `! E% n& ^' u; g9 H#define S22 9
& Y) W9 {! m. a* f1 O#define S23 14 4 t1 L8 _, T% p7 z$ Y7 V
#define S24 20 % v1 J: G5 @) P
#define S31 4
9 n! {2 g/ o q; e o% ?* p#define S32 11 / R/ n# R9 A# }8 V2 n
#define S33 16
. D1 s7 m) \- r3 I. a3 v [#define S34 23 ) L" C8 x& B% @1 j2 T; k
#define S41 6 8 E7 H9 B+ u3 h: m# t/ g# M
#define S42 10 2 @! t$ w0 ]* j% n- ], n: o+ c# E
#define S43 15 & L+ y( h9 G+ ~4 q
#define S44 21 ( g( J) q* }5 u. p, w5 M2 z
/ _( Y/ A( X2 L+ X" I8 fstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 6 I+ u' S( v3 C3 `- x
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); 3 R+ P3 h& b( w/ x1 X! t
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
* k3 w; m4 k0 u: e @5 Cstatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); 5 |& O3 b6 t; y) W
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); 5 A4 K3 z) q3 Y& D% B
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 / }8 D# k( j k% M( Z3 V# \/ n
}; 0 s8 P+ f, V0 {0 }) x
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/* F, G, H and I are basic MD5 functions. */
) {. u6 M9 N( T6 G8 ]- b; I#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
5 D: B9 L& ~( Q$ |; ?& i% }$ z#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
7 R1 F' A: ^/ D3 r2 K#define H(x, y, z) ((x) ^ (y) ^ (z))
' K4 s/ l/ R& h#define I(x, y, z) ((y) ^ ((x) | (~z)))
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; A. D D2 F+ C! l8 ]( @/* ROTATE_LEFT rotates x left n bits. */
1 |% @/ `, V, [( ?. \6 x" c#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) 7 U6 V9 s* a- b$ q
! ]5 y3 t7 M$ J% L& Y$ H4 v/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
0 `% Q& I* k9 u. X8 \2 T0 RRotation is separate from addition to prevent recomputation. */
+ j' x0 X0 Y* W) w; ?5 B1 H R, c9 o5 _#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
* U) ]2 \3 @: U; y#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
9 h q7 C1 d: m. I1 K#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
: F3 l4 x' u$ b5 F( G#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 9 Y5 w/ c) O+ M8 R, [$ t# M
/ h8 _, H. |4 E1 A/* MD5 initialization. Begins an MD5 operation, writing a new context. */
$ Y+ j6 y+ F& @0 h( H6 N% Q; N1 bvoid MD5Init (context)
* _7 n& J. N8 s1 Z: fMD5_CTX *context; /* context */ ' u! |* u V2 l! { z4 @0 z' o( ^0 p7 c
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
- L( b; e9 S) [5 V; B*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
& i( s' A! _' c9 y" I4 }8 evoid MD5Update (context, input, inputLen) & t* L. l8 s- q8 d6 _
MD5_CTX *context; /* context */ 6 Y$ m; d, p6 X* p' E! a4 t# g
unsigned char *input; /* input block */ ( n# i$ B) z! i5 \/ R0 P
unsigned int inputLen; /* length of input block */
+ s4 N! ^- B# `{ unsigned int i, index, partLen; : m3 k; t& D* j# X/ B7 g7 m: ]& h
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
/ U+ a) g4 d4 \# }. H% ~ /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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