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#include "global.h"
* ?- m9 h' |/ N4 r3 O#include "md5.h" 5 |2 R/ X5 o7 v& m q7 P8 I$ e
6 h8 w7 |# @8 m, k" B( [/* Constants for MD5Transform routine. */
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5 K% G4 A2 {0 c#define S11 7
% `9 Z; Q2 F9 k( o6 J#define S12 12
( H& k* @2 X0 @1 g" J, A( [& S/ {#define S13 17
: p4 t( |9 ^* A( ?: q#define S14 22
) A/ X! Z' Z/ R) f, l2 m# N8 {9 W#define S21 5
$ E: d: a7 V+ K: W#define S22 9 $ U* w$ W9 z0 l9 u
#define S23 14
3 ?. h" M6 ? w) M- y* i$ j#define S24 20 / X/ ?0 u5 `1 @1 b3 q! d5 h0 M
#define S31 4
7 X2 q5 P6 J; U3 J4 d4 h3 e! J#define S32 11
1 s* d& U3 ?. a2 M! y/ f# s#define S33 16 ! {! Z$ s: g( ]
#define S34 23 . o. f. T& _2 U9 s$ z. K) B. a0 c
#define S41 6 ' J" [9 b( t7 S2 m0 k# ]
#define S42 10
6 H- A$ N1 m" n/ q#define S43 15 , D8 z8 O1 W2 h. j
#define S44 21 1 }5 s I& m) s) t
2 @! r" k7 |: O9 nstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 8 c# P3 u. y& u* F) ~8 s
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); 6 s* ` h& O4 D1 w5 M o: U
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); ) X" g0 O; [: L. J5 K2 i/ A. k1 `
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
; I. U$ C& f+ Wstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); ( Q' ?1 c- X) V9 Z% | Q2 c( O# |, y
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3 {4 S- B7 U4 [- {
}; 4 P/ x7 D1 M' W: Z0 |& |
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/* F, G, H and I are basic MD5 functions. */ ( n2 n& ^& t5 ?3 A; P% Q# x1 y
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
' F$ n3 \' z4 n: O#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
: C6 A( z: r2 {9 ^4 ]#define H(x, y, z) ((x) ^ (y) ^ (z))
" t+ P9 M1 ]8 F' b x#define I(x, y, z) ((y) ^ ((x) | (~z))) * j. A9 ]! K- G0 ?1 h
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/* ROTATE_LEFT rotates x left n bits. */ 6 D* V& ]: `- X% z. e% Q% N, ~
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) 6 p2 V; P3 ?3 Z2 G8 h* R
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. 7 i& W$ m k* z# R9 t6 u
Rotation is separate from addition to prevent recomputation. */
, E0 [, q* {7 ~0 p$ N( g#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } : j% A: u: s- }' j. `. @
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
; q: o) X6 d+ j! J5 C' v#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 1 J2 ^0 g, B1 ]$ Q+ ?' v" X
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */ ' ~% n) _: f B
void MD5Init (context) 7 K( c6 v3 ~0 z
MD5_CTX *context; /* context */
4 r4 A% Z: n8 y) c" t{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
: }! p4 f" S% {" G+ B5 ?4 e' A*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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^2 m9 D, ` }/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ " U! @& V2 q. Q3 \
void MD5Update (context, input, inputLen)
6 C% B: F v4 q% ?) JMD5_CTX *context; /* context */ 9 ~& l9 `- p* q
unsigned char *input; /* input block */
9 _( z" e3 b/ F6 ~5 nunsigned int inputLen; /* length of input block */
0 f% j3 ^, O" b! U3 ^& B, [{ unsigned int i, index, partLen; / d$ {' j) m' S# N
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
1 h8 V: [& s/ d3 A% W0 l0 _ /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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