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#include "global.h" * j, n+ O; T+ a+ n6 }% q* K
#include "md5.h"
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/* Constants for MD5Transform routine. */
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( H. N" n6 {; V( V) @6 a# z#define S11 7 0 O: J% T+ [, X3 [3 p+ d5 M, m
#define S12 12
# a8 u, W; a6 H3 |1 p F#define S13 17 ; L& J' E$ e* y
#define S14 22
4 |/ W! a8 T, g/ t4 g) t! |#define S21 5 ' N D) T4 s# x7 o6 u! w
#define S22 9
# _5 L g2 ?+ x9 x5 G, }#define S23 14
, O$ _ E) f3 o8 C a#define S24 20 4 ^7 r7 ~- d' C3 O6 j, M" e3 s" R/ w
#define S31 4 / g3 ^( B4 X9 W& ~0 N( \' f
#define S32 11 1 W Z) O& I+ U( h" X
#define S33 16 2 _" H' e) c- r! X. s4 z4 o
#define S34 23
! W2 J0 L4 E( E; Z#define S41 6
8 M1 d8 ?# H- A% ]#define S42 10 2 q# @8 ]) a @: a- Y8 i; T" B: { ?
#define S43 15 ' @6 k( X/ N V0 L/ x+ R, O3 f
#define S44 21 : A% C0 |3 \8 f
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); ; ~4 x' d9 D! D
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); & O4 }5 B- F, ]! K8 @# k
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); d& T( }' ^# @+ n! ]: a' l* p
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); / \1 f* D1 r$ [
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); / F$ P- i: n" D) P( Q
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
& v: s* c( i: w7 Y};
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# k3 o! [( T+ n. [, c1 a/* F, G, H and I are basic MD5 functions. */ 8 r) P% e2 j, l) x' r- e4 j
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) 7 S- l c8 |* j4 s; Z
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) 7 s8 A6 [2 M: \8 x5 {$ o: z% @
#define H(x, y, z) ((x) ^ (y) ^ (z)) / X6 n0 k/ c0 J8 c8 j4 H% j& n
#define I(x, y, z) ((y) ^ ((x) | (~z)))
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9 Y9 D1 w2 Y6 T. V1 S! R/* ROTATE_LEFT rotates x left n bits. */ # X, O' D4 P, @8 {; H
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) # T4 `8 T2 z+ s
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
4 U+ b0 a5 ^8 ?9 U5 vRotation is separate from addition to prevent recomputation. */ ! K& R- o6 P Z
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 9 \2 r. ~! u* q' i5 E
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ' y4 F, I1 }9 }* r% d
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } * M7 p. ]2 B+ L, Z+ B7 p7 _, o/ R9 T
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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4 C, \9 r. Q; Y1 {: f! s! P m/* MD5 initialization. Begins an MD5 operation, writing a new context. */
4 W, C1 I- l/ Fvoid MD5Init (context)
6 p& W: t+ S/ u& bMD5_CTX *context; /* context */ # c5 G! a1 N* ?5 h: c/ [; D% l
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. 0 o. v% y5 U! P$ p2 ]
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ # g3 L n6 ^2 Q- x% d+ C
void MD5Update (context, input, inputLen)
* V5 N6 W& v/ v, ^1 _MD5_CTX *context; /* context */
0 K5 n; O( B% P6 |$ K$ V, N2 y9 C$ dunsigned char *input; /* input block */ - k4 f3 e i- L% {+ f/ Z9 N
unsigned int inputLen; /* length of input block */ + i% u1 Y" P; ~: C9 W
{ unsigned int i, index, partLen; ' y1 k4 Y5 M G9 X) K
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); # N2 N4 _% N" I; Y* B8 ]7 j9 z0 \
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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