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#include "global.h"
, u( V! |* E2 i3 Z0 g% e! k#include "md5.h"
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/* Constants for MD5Transform routine. */
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#define S11 7 9 D) R+ X/ U! s( V, G
#define S12 12 1 `! m- m7 I% N& h8 O/ l
#define S13 17
! y7 x2 t' i) ?6 R# M#define S14 22
' `& A5 J' i# N7 ?- P2 D#define S21 5 4 v1 m3 W$ v8 ^- j8 C# p) {6 ]
#define S22 9 - h- Z6 Z( S; N% V
#define S23 14
! m* K8 b6 W2 a* F8 M [8 W#define S24 20
6 J& M" ]: o3 e. p* @9 B#define S31 4
8 F5 ]8 h) \1 b4 X#define S32 11 - K" c, u4 w$ o6 j# x
#define S33 16
- Z, V- @4 c B7 j" T( W#define S34 23 2 Q# Q! L& J' P1 D
#define S41 6
; |: |3 \ y" C6 H#define S42 10 : [) {( @* }. f
#define S43 15
) e0 }9 f9 x6 f: G0 @#define S44 21 9 E, V( y* g7 f: z0 Q. ~7 \
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
+ S* y) q b% o# j" N9 r7 `7 a, A* Mstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); 6 ^- s8 k7 a3 ?& F0 Y1 H1 m, W
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
- \, H7 w% A' y* Ostatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
2 x2 a$ D3 {: d# fstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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1 R/ E5 [0 s, o% ^+ J3 dstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- c# [ Q3 R- p1 e K$ l}; + M6 c, r* {$ t9 v$ X
" Z+ O" w/ \$ b; M4 N; b6 t/* F, G, H and I are basic MD5 functions. */ 3 t& ?; ~- z4 b( }! w
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) 2 J( r* W% n; v) D0 I' v/ R9 j% m
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) & i! g2 K, Y7 L! E
#define H(x, y, z) ((x) ^ (y) ^ (z))
8 T; ]( g& M, V! ~0 S2 D5 X Y#define I(x, y, z) ((y) ^ ((x) | (~z)))
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/* ROTATE_LEFT rotates x left n bits. */ c/ n* O7 F& [) n$ e. {
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. . g7 m. ]. @& s. Q- L9 ^9 D: }( m
Rotation is separate from addition to prevent recomputation. */ + {1 d3 Q$ q, U4 n: q
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
$ w5 A5 n n/ P5 o$ T2 T4 c#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } . a) \# l" X7 M0 w3 n
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } * M' U4 G$ v# [) ?3 g, z
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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- K, _) i6 h; Q6 g7 A8 o! ?/ x0 H/* MD5 initialization. Begins an MD5 operation, writing a new context. */ " s; |7 D% ?4 q0 U
void MD5Init (context)
2 e& T' U- L; @: X8 t1 eMD5_CTX *context; /* context */ 0 a2 ~4 {4 Z" R
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. 8 C7 \" A8 j! ]9 E
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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, ^; M f' P1 N- M! T# V, d3 ~/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
7 m f) E( b5 e- Q! g# G' T. ivoid MD5Update (context, input, inputLen) # e' Y: Q& B+ N. O1 W
MD5_CTX *context; /* context */ 4 {8 e8 U- I7 U) Z6 l
unsigned char *input; /* input block */ 8 G0 u$ _' ~- q; i8 X
unsigned int inputLen; /* length of input block */ / n2 d2 }6 h+ G* n- @. O1 t3 Q0 t
{ unsigned int i, index, partLen; ' j6 M1 `1 f9 ?! ^% D
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
- J# B8 q; B% H/ K; y /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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