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#include "global.h"
; P4 y! t; V2 ?8 V. k" E#include "md5.h"
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' z1 t' K7 j2 \9 o! Z% H, T3 X3 n6 h/* Constants for MD5Transform routine. */ / U4 J& u* u3 w
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1 _ c9 F o6 i9 r" P* t#define S11 7 ! E# w4 @9 l: ^& U* C, U' [
#define S12 12
! R7 y* W& z9 F#define S13 17
" n& @5 O8 ? a#define S14 22
6 g6 m4 h1 R6 w4 E: T#define S21 5 8 }$ d- z" \; m# v5 y0 @* W
#define S22 9 ]0 @- o9 E W3 q
#define S23 14
0 s: p# b2 {- q1 L, U#define S24 20 5 y, |" ~6 h2 @2 }3 T% M4 Q- a
#define S31 4 # v1 x$ l- ?+ h
#define S32 11 * _2 ~. ?; |' X0 ^- k
#define S33 16
7 d# g) W/ _2 u4 Q8 A#define S34 23 " n$ a+ F- q! b: b
#define S41 6 0 K! q# x" g$ P' r2 J, {
#define S42 10 z# K1 z+ l' o2 b
#define S43 15 ) `) x! e# L8 n. T
#define S44 21 " b5 i/ n+ f) K9 k8 D
6 _7 N" o+ W6 ostatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 4 |& J7 F/ q# w. D
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
/ E4 @! N: d+ Xstatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); 7 n( R% s+ Q, ?
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
& J/ M y& J+ a. k3 P# Jstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); 8 q7 j2 X/ j6 y9 S+ j- A8 `5 W# m
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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/* F, G, H and I are basic MD5 functions. */ , Y$ W2 ~- ~1 j8 r# Q
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) # S7 w9 j3 _+ f$ M- N
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) ; E0 B5 O. l- X# i$ b1 v j; \
#define H(x, y, z) ((x) ^ (y) ^ (z)) 0 p7 C, s* T- Z' m9 P: m- z- j
#define I(x, y, z) ((y) ^ ((x) | (~z))) + Q/ e) Z/ E% |5 r8 m' U' M
; V4 X( ^6 |0 E
/* ROTATE_LEFT rotates x left n bits. */
+ g; q, u: {0 j7 U; ~* r#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) . q* M( ?. X# R/ \0 z2 k2 l! n* K
6 i3 y k/ O. \$ | Y$ V A/ F- M/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. & f6 j5 J+ ?2 v; @, V- W
Rotation is separate from addition to prevent recomputation. */
; k9 p6 |# Y1 M2 b$ e' K' h#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
* H4 d- w6 U6 d#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } : g7 e3 l! P6 ?5 ?
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 5 l" |9 V9 V. w# |- O+ _
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 2 ^3 Q1 v( p+ a9 z
2 q0 P! }/ [" k/* MD5 initialization. Begins an MD5 operation, writing a new context. */
" H# \% L* {; |3 k& }void MD5Init (context) ! K. W9 ^. S9 f# U5 m9 d3 D; _
MD5_CTX *context; /* context */ " j8 h8 d3 H6 ~& t
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
: Q$ F! \+ V3 F. O* U I*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; ) O' ^# H9 S0 ^
}
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" }: n: r2 j9 P2 }0 j# Y9 s1 y/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
) Y8 s1 a6 W1 D8 Y- r5 F* jvoid MD5Update (context, input, inputLen) / S! I6 d& q7 Q) a6 X
MD5_CTX *context; /* context */
9 @+ z2 q1 s) P! @unsigned char *input; /* input block */ 3 g b( Q1 M9 b
unsigned int inputLen; /* length of input block */ 4 E7 _* n$ }* f
{ unsigned int i, index, partLen;
& L, X8 C P' R; w* D: U /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); ' B* c' U$ x, b* H2 x
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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