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#include "global.h" % e& {9 Y2 t6 _* h1 R
#include "md5.h" ! y8 S4 B' J/ p% Z% b
; Y% h9 b$ J& ^2 [) _% s( H
/* Constants for MD5Transform routine. */ 2 o0 K" w" s$ I5 _* i$ t1 I/ h1 p
U0 S( v' A$ a' @# q
; ~ H( i) A3 p#define S11 7
) @. i j$ l! X. f; `9 z/ h" {% W) q9 M#define S12 12
1 { S$ Q: G4 U, p! X+ f9 N#define S13 17 ! E8 W& u+ T6 v3 R% G
#define S14 22 . ^4 n' E& H. @
#define S21 5
* A* k5 s& g+ S& d# g$ |7 U9 a8 Q#define S22 9 ; y8 n5 }, D2 r" v4 L
#define S23 14 $ N: H @) b8 C6 M. o3 S
#define S24 20
6 E' }) U4 m8 D1 H6 ~) f. N' W#define S31 4
" I! k, M0 M* N0 n; n& p" a#define S32 11
7 x- t a; V8 i0 [#define S33 16 - E4 g. A1 [, F; W4 q
#define S34 23 / k4 @. J8 I0 w1 G+ B
#define S41 6
3 u4 o$ I$ I% H9 v#define S42 10
3 r/ b/ P- G( p#define S43 15
0 u4 w7 G" b0 w6 S: X' y$ M4 [#define S44 21 0 W4 z( A3 _. X5 x7 B( |5 |
6 l& W# `5 G# _/ r0 j
static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 5 d% Q. J6 F5 n/ ?8 s
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); 8 ]" r0 _6 _3 Q$ H
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
& Z0 a" _. I' H3 B* Pstatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
" m# T( Y- k. {. I9 Lstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); 6 l8 ^0 y# }+ ?7 u5 p$ x/ U8 R
! \: Y4 ^+ e& x3 Dstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
4 G, N! v) Z* j6 p: u; d}; ) b2 W) ~% ]8 S9 c+ r
2 @# u. b2 m+ W9 G3 k+ k
/* F, G, H and I are basic MD5 functions. */
+ c* m6 b: `& T& ~8 l% r" y#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
" V4 b/ p( T% z+ ]1 w5 [#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) " Z* d: D- V4 L& D; D. e' q
#define H(x, y, z) ((x) ^ (y) ^ (z))
# T( z! o3 \3 F- x#define I(x, y, z) ((y) ^ ((x) | (~z)))
* H6 i# r6 Y: I# G' g1 o: d 3 O9 e) E. `/ i% j& Z
/* ROTATE_LEFT rotates x left n bits. */ * n( b, _& t2 L2 x
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) ( J3 ~2 j, u& I
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. 4 h8 ` I1 _, S# d1 ?$ M
Rotation is separate from addition to prevent recomputation. */
; L& F4 a# n" R& Z' M#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
' h$ r6 t* W2 O* y4 N* \3 m#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } - b, J4 ~ D; Q7 O( s3 H5 Q! o! h
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 1 J. \ i/ v x- f) O
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 4 E" w I7 v2 x! n$ e- w
9 Z$ }! C- Z7 t; f/ |4 k, |/* MD5 initialization. Begins an MD5 operation, writing a new context. */
# `6 [! W% | r# uvoid MD5Init (context)
0 U' x f4 y& ^+ }6 WMD5_CTX *context; /* context */
7 }( ~- x- T6 O/ }5 }{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. " l1 `! L) f: e5 X+ ]. E6 r
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
8 K" \! Q: }0 \1 c7 A5 n}
- A" G( t: B! h+ T [5 _" F
; R% ^* ^. M' A4 g/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
* ~" H; ~& _ y: c: y# a1 I. W7 A: v# Hvoid MD5Update (context, input, inputLen) ! K$ j. Z% W: E+ w* P! L1 B
MD5_CTX *context; /* context */ 2 H& d; N7 R9 ]! l5 ~
unsigned char *input; /* input block */
2 E Y# j7 S, k2 ~* k: ?unsigned int inputLen; /* length of input block */ + Z& Q3 L+ R8 n; N
{ unsigned int i, index, partLen;
" m5 m) Q, ~, h1 d, p( M /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
$ j* j, Y K7 |% J /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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