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#include "global.h"
6 \% k& K3 | H+ t1 }. E& s#include "md5.h"
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/* Constants for MD5Transform routine. */ 4 m! `) w& b6 `6 U+ B0 ^0 h: |; ?$ [
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# Z2 o* d3 C8 m; [7 o/ e. n: E#define S11 7
( A* A* w5 e/ m# F% |0 e; o+ r% y#define S12 12 ) C- g. q8 I5 z; T, q1 R; ` Y0 q
#define S13 17
7 Q+ ~0 O! e, `0 b#define S14 22
* M) g. v' [4 y( U2 N" Z4 s#define S21 5
. X5 K. y' k" p) z$ V4 h8 m1 I% c# x#define S22 9 , h n- i( z, `! A
#define S23 14 * Z* u# \: R: v$ H' L' _! _
#define S24 20 - Z8 i: h- [; F$ ?: M! q H
#define S31 4
. r' t" a6 Z- M/ a! X, c8 R) v#define S32 11 1 J1 k( w8 I, \! z% n$ H
#define S33 16 8 `" V+ S2 P1 F! v/ K
#define S34 23 # c7 }0 C, I8 e8 j9 t/ u' A
#define S41 6 + U' U7 [) C" F4 |- V% b- ?4 f
#define S42 10 3 A) y) ^( D( P2 f% x: `* E% j4 s" t
#define S43 15 : T6 |3 \: K2 L! [+ a. ^
#define S44 21 " B6 K8 k' d: C5 P
) C) s, D% D, {( e- a* H+ F! y5 X2 a' gstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 3 I6 {7 r. y( E& s" `
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); + P& e* Q8 D: w
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
: @ c. q% \4 d: w8 ustatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
( v* w& e9 U; t# Kstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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1 h' E/ ~/ u8 q, h' S/ Hstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
7 h& k) W- N/ J* a};
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* n/ F% v) o/ S3 @3 g/* F, G, H and I are basic MD5 functions. */
! _+ l! l9 P! |1 ^$ ~#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
6 A+ D6 ?# L. W- P#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
! o1 e4 T; z* J2 y#define H(x, y, z) ((x) ^ (y) ^ (z)) / O& |4 V* V# l1 j* i0 _- b5 b z
#define I(x, y, z) ((y) ^ ((x) | (~z))) : e) l6 v! a9 {$ l: M
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/* ROTATE_LEFT rotates x left n bits. */ # k- b$ _2 t4 j
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) 6 |) O/ p$ {2 s
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
5 N% C2 | f+ fRotation is separate from addition to prevent recomputation. */ - H3 Q; d( Q& }) M1 b+ L- s- X
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
; o' W1 I/ j$ f, k9 }#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ( a0 ^0 T# M* V% ?; x2 _% O+ M
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } - t) q* K1 i7 n. t9 Q \
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */
: e: I7 G5 b8 Vvoid MD5Init (context) % i# F* A: I+ l ]9 D. h# \
MD5_CTX *context; /* context */ $ I1 O1 g) j+ ~) F, h. I
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
" _, I4 P7 s8 |6 \. T) j2 X3 y1 n7 d U*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
. G+ J( c. I* e, g6 | u( Bvoid MD5Update (context, input, inputLen)
& m' l2 z: @' J, H, XMD5_CTX *context; /* context */
, L! v( ^8 K x- sunsigned char *input; /* input block */
" `2 d2 f) B, Q8 X9 `1 @: lunsigned int inputLen; /* length of input block */ 2 u8 T, L8 g/ i \
{ unsigned int i, index, partLen; 4 ?* [$ D: ?8 b$ |! V' l- A4 P
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
5 U' v7 {8 N8 B' z$ Q /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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