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#include "global.h" , {& D1 a$ Q9 M' D! `0 X' |
#include "md5.h"
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/* Constants for MD5Transform routine. */ 6 h1 h* W0 v! b( h2 q# x
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v; O \/ L' J% e5 q! A. n1 {; \#define S11 7
) {9 c, m6 j% K8 H3 A#define S12 12
9 ~: _4 ~" Z6 \ ^' B% `#define S13 17 / ^% A. c- o" ~7 @$ q
#define S14 22
; t' P$ K; D* q: T1 A- X' Z#define S21 5 9 N4 H0 O9 ?+ {
#define S22 9 ; V' i/ n4 h& l
#define S23 14
* `; V7 g# U/ f; e% C& f; X5 B#define S24 20
/ ?* K: g# J8 z* @/ ^$ F; r1 j#define S31 4
; q+ E& l' T8 K! S1 x' K# N/ z& f8 e#define S32 11
* d+ _" a3 O8 d* d( ^' L#define S33 16
' a8 V, j+ I9 i1 y& N* s# P. v#define S34 23
& t% T& I) E9 A# c#define S41 6 4 C: R/ g( A0 r1 O, C, K
#define S42 10 ) m0 H1 U; y8 y0 @$ p
#define S43 15 . Q o# U I' ]# T q) i! q' E
#define S44 21
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$ M3 Z# M8 j. s5 `4 K) ^6 Z. N5 m! hstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
/ M, k1 i7 |" t3 \% J! tstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
2 d/ r6 t& @% g! ~( A8 q4 zstatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); & K) j# ~0 V# _# Q3 \
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
9 U6 D! P: N; |2 Q% O9 _static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + T$ J7 `- e `" [
}; + i* i/ B6 ~. _. [7 H
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/* F, G, H and I are basic MD5 functions. */ ' J* \, D4 S8 t" B& V# t
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
$ o: K; z' L3 z4 m#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
) M9 q' U s/ m#define H(x, y, z) ((x) ^ (y) ^ (z))
J& X8 M) u+ W Z" J, n E0 k, X#define I(x, y, z) ((y) ^ ((x) | (~z)))
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/* ROTATE_LEFT rotates x left n bits. */ 9 I+ I) W% \5 w2 G
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
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1 ^' U! ^9 L7 K# w. p/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. 0 R! P! y4 y" X
Rotation is separate from addition to prevent recomputation. */
; R3 |2 @; v/ O#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
' ^; a4 ^( u! l) O0 |#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
" G( v+ i+ [) h( l#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } : Z0 ~; V& J9 o; R
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */
' }: l7 I) I8 K9 M5 mvoid MD5Init (context) . b& W! X) t1 ~0 w) t# ]
MD5_CTX *context; /* context */
0 s7 w1 z* E9 J# F6 V: N* H{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
1 [* X6 @; Q4 k3 F* ^% H l4 F! g9 O*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; ( I3 n, |6 x6 @* V Q& r4 a6 r
} 9 u. F* \8 U& x4 e6 Z6 D
9 b9 S5 d& d! @4 u/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
3 a+ N2 D k: H: s9 ~void MD5Update (context, input, inputLen) 7 a0 T- b) I$ S* {. o4 Y y
MD5_CTX *context; /* context */
% K" ^; @3 I1 q0 c5 uunsigned char *input; /* input block */ ' B/ Y/ M) L# i5 K( l) J, h
unsigned int inputLen; /* length of input block */
6 \" ~; V8 e, }- R{ unsigned int i, index, partLen;
5 b* e& \% ~3 p; A( S% M /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); * v: ?% X2 `) s. o8 y# ?
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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