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#include "global.h" + f0 ]& N8 v& [3 o; I
#include "md5.h" & z* p4 y* d8 Z4 n) R& A
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/* Constants for MD5Transform routine. */ * s/ h8 {, Y& j9 u9 C0 f% w
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) Y3 l6 M8 R# ^7 R: h- n5 O#define S11 7 6 K1 B, E" j" |; {. \, i1 w
#define S12 12
- g' r) ]' Y7 y4 G#define S13 17 7 E3 a( b! _ s
#define S14 22
% Y. _0 s; J' |$ ~#define S21 5
: P4 l: E/ o. R5 B7 l- A! d7 S+ D" c#define S22 9 & F+ d- o. ^" ^. t
#define S23 14 - W' s4 B+ w9 [; ^: {8 E
#define S24 20 0 s( w( e, L+ `7 ~ Z: ~
#define S31 4 9 S7 C1 U: f2 ?2 d) } p
#define S32 11 8 |, V8 T* X3 l" a+ p3 _
#define S33 16 8 X6 u2 r" p/ R2 X. b& ~# q) q
#define S34 23
+ J) i8 G, I9 N9 t* W9 M( |1 m/ E#define S41 6 c* e8 t- N- n
#define S42 10
3 A" P9 q& s: i9 Z- Y#define S43 15
2 m' I6 t1 F: H- C9 ]% ~% F#define S44 21
8 e% h1 n$ i: {# o( R6 t * E& w9 }# G! j- a
static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); % | l1 E5 \2 m K; d
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); $ U+ o' |' Y, x6 u1 s2 L1 z7 b& H
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); 0 p9 x2 O/ o/ T6 ` H
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
& D a1 P) y: [0 [; v. S9 Ustatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); 6 }/ _# [/ A6 O+ c( Y6 p1 u8 J
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static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
4 [ [9 I% {" F O) A, E}; ( X0 h( E+ y! x; u' K2 }; g5 h2 \% n
" r$ X: _' K* b# `/* F, G, H and I are basic MD5 functions. */ 1 o' q$ ]+ m& Q# t& z" w
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) $ C* Q5 p* m6 x% w1 d
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) 0 t3 Q7 F! e; `) Y2 h# |
#define H(x, y, z) ((x) ^ (y) ^ (z))
% `. ^9 c* e8 v) O$ V/ W#define I(x, y, z) ((y) ^ ((x) | (~z))) & P0 H' K9 G' P. K3 F
! W# f3 r5 p3 V/ P2 C i4 {/* ROTATE_LEFT rotates x left n bits. */ - D! k9 W: z- P. N8 L
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
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9 C' Z8 P& d/ h1 f3 L+ a/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. ' O( T7 F; k; B+ z
Rotation is separate from addition to prevent recomputation. */ # B6 j5 N' Z2 H3 F
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
5 s3 W3 q+ X) H#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } , f! u4 _" D$ I7 s* z
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
; U+ g" L" [: e# ?8 V#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */
8 R" @+ c; y% z$ g% Tvoid MD5Init (context) # M \% T3 ?, R6 O$ p' w
MD5_CTX *context; /* context */
- H1 {7 H- n1 p{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. 7 J6 F6 N9 q0 j, |# I6 i' I+ Q. A7 D
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
2 l! ^6 T# \. c# Tvoid MD5Update (context, input, inputLen)
# W5 M1 u# n9 TMD5_CTX *context; /* context */ & ~( s& i2 ?( _2 b. f
unsigned char *input; /* input block */ / B" X, u1 E+ s3 K
unsigned int inputLen; /* length of input block */ - s7 m$ c; Z3 c
{ unsigned int i, index, partLen; 1 ?# o( _* P% z, }# u5 w
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); & J. H- y) f' \9 X
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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