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#include "global.h"
) ~* f$ m: u3 J+ x#include "md5.h"
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8 K* B- g2 z6 A- X; b9 c/* Constants for MD5Transform routine. */
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1 K& L3 v, u6 p7 g#define S11 7
0 ]+ C& H5 v3 ~7 N" G) g' I#define S12 12 5 X- S {; I0 l3 j
#define S13 17 # t/ s% J% p r
#define S14 22 - C6 t6 _2 P6 b5 X3 j( I1 W& |
#define S21 5 6 y h: B3 a- i8 T2 X
#define S22 9
8 Z8 l ?* V5 \#define S23 14
6 B2 ^6 N; j. ]8 x# W5 m& }4 \#define S24 20
, Z- m. Q9 B1 Q# j+ O$ k#define S31 4
8 U. }9 N- `* M1 o7 h#define S32 11 5 K2 z$ C( }4 H$ D4 u
#define S33 16
3 K K. I; e7 J3 T: \#define S34 23
& L) x2 e) A% v% d3 E7 t#define S41 6
9 i( j+ g+ j& U) L#define S42 10 % E6 m: e. {2 {$ K- _6 o' l5 B
#define S43 15 8 |) r1 J4 ^; m! P2 h
#define S44 21
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); 4 e: t% l5 m0 R1 [* n, S
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); n5 o: I2 f4 t7 x& }
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
# W+ e' e p" @& B( h5 Tstatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); - C+ G* G; d1 m( K" G5 S% Q# s
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int));
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( W) ]) s0 j" z1 `2 O6 ]static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 6 c# P9 T" c5 I+ Z- S
}; + ?$ ~+ g& |& J8 T4 ]6 X, d7 s- Y
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/* F, G, H and I are basic MD5 functions. */
6 ?2 a' l- c3 v2 j6 f& g: M; F#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) 0 Y9 ]; X% o& P7 s- O" }0 h
#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
& }9 A% B7 C2 `4 J* a#define H(x, y, z) ((x) ^ (y) ^ (z))
& n7 i" H! T! [0 w* B#define I(x, y, z) ((y) ^ ((x) | (~z))) 6 R; U# U' n& V# ^) ]+ A
. @( {9 G1 O4 S r( R/* ROTATE_LEFT rotates x left n bits. */
, T/ {: v. ^4 J: j/ B#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) " ~5 E8 @+ e0 Y4 Q
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. 3 u1 b* Q/ ~' Y2 b* N( Y
Rotation is separate from addition to prevent recomputation. */ 9 O" `& Q/ b* \3 w: n6 S
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
& U- ] `/ E! M* i, y0 W#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
6 G: e9 x5 d2 @- \' z#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } * z8 t1 _; U% X+ } b
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */
. Q% ?2 e! i9 k9 |; N {void MD5Init (context) + N& w. ?8 [4 X6 F8 j8 _& F
MD5_CTX *context; /* context */
# d+ E. p3 S+ j& C, z' p- C{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants. & s7 w8 M2 c/ }7 j, j
*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ / _! N- [2 r& p. |! P: d
void MD5Update (context, input, inputLen) / H) t( _ d7 }# w
MD5_CTX *context; /* context */
( O7 s; }2 u5 Y: Funsigned char *input; /* input block */
. \1 j% C; k$ G+ K: t! F+ b3 Munsigned int inputLen; /* length of input block */
9 i0 g% g9 `$ s. {+ x( h{ unsigned int i, index, partLen; % G& n) [( h- j! o. H# {( g% H
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); ) U1 x2 ]1 E7 v* H% N' H2 l+ M
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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