|
|
#include "global.h"
3 w' ~8 T" ]$ D" b#include "md5.h" m) g( [2 N5 g5 Q: I
: Y8 G6 D3 C# k |2 i. S
/* Constants for MD5Transform routine. */
* D: d6 P, a( _- l; X4 A' M
; Y: p4 w$ a. B8 V' Z
( y8 a8 _! M! ^# J `9 e0 h0 S, `#define S11 7 ; g" N) B8 x* h% j
#define S12 12 7 A5 ^$ t8 E2 y& ]
#define S13 17
& Z8 i# _2 U+ G7 V; R#define S14 22 ( L: i) j3 ?3 H3 k8 H& K
#define S21 5
8 p2 O, f/ m6 a& `. N; s3 t/ T#define S22 9
. ?/ _8 y `% |( k( [#define S23 14 * [8 L% Z, { t- O
#define S24 20
, G9 M N: b* ^% A. t3 }#define S31 4 5 ?8 t. k4 L! ~8 @2 Y* I
#define S32 11 ( P1 {5 \ u+ |' u R7 g* x- _& P' |
#define S33 16 ! L/ }3 S9 n+ o! h4 U ~0 ?
#define S34 23 2 V7 P$ v& T8 j- z' @6 H8 r: F
#define S41 6
, f; i5 c5 m, K8 |9 t#define S42 10 * _2 ^' \: e' b1 O; {8 P
#define S43 15
2 G1 K3 @( j& @& c2 O$ Y+ Q#define S44 21 + O; G0 d# d% R0 `
9 S$ w3 Z' l: ]" V: U* R+ v" ~
static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); : h0 q/ M2 ]* D
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); ) u# ~6 M' C. m1 E: d+ ?8 I& |9 a7 U
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); + c* S" g3 }- v2 i" ~; c: k
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int));
v7 [& j! f9 r3 Xstatic void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); ! a( C& a0 H1 Q' H! K
, X9 K* q [# Y1 P8 y: Q
static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
# U9 i7 W5 d% _};
* q. u0 `: t: F; j/ D1 A* U; P ' I# [& j8 v- z) z& K
/* F, G, H and I are basic MD5 functions. */
. ?/ X- y$ J9 i3 w#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) - P% i2 g& \3 B+ i6 C' ^
#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
( V3 W1 c0 H6 A* P( O5 X2 g1 U#define H(x, y, z) ((x) ^ (y) ^ (z)) / Z1 s8 y% D# }: x+ q3 X; y
#define I(x, y, z) ((y) ^ ((x) | (~z)))
: C, \+ k2 v [- g2 w7 [2 t 0 }: g! {( f" n8 U
/* ROTATE_LEFT rotates x left n bits. */ , Z, R: T9 g7 R
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) ! Z. k8 n2 T0 G7 {4 A# x! A5 A
4 d' ^5 A; u4 z
/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
! x/ n8 p& T( _- }) d( NRotation is separate from addition to prevent recomputation. */ 1 P" X3 t! Y2 ]7 z' _
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
/ D& M- m+ ~# F: Z9 b5 M#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
1 R4 c2 v) K) T( j" J( t#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 1 b/ R. c- D8 K/ `
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
* T1 T! h2 c8 A6 H0 N3 [
" ?- E" t6 w" O" A* |, d6 }# P/* MD5 initialization. Begins an MD5 operation, writing a new context. */ + j, f' Q* j* G. x; n; W; n
void MD5Init (context) ; O/ r5 y9 S% h' [+ }
MD5_CTX *context; /* context */
4 Q$ }" x# F0 m2 B0 i% x- V{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
: ?: V) \4 E k7 N*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
, f: {9 X5 a+ F5 P; g}
0 r; c/ C& a, W# x8 D0 k V
+ S, t: t+ Q6 S9 }4 N N, [/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
! }9 X7 F( t9 U. F; L/ x! N2 ^: @void MD5Update (context, input, inputLen)
4 l& x( ?* o q& WMD5_CTX *context; /* context */ 5 {# |: x7 {! t4 K& g0 J
unsigned char *input; /* input block */
! m6 t E( G' t, bunsigned int inputLen; /* length of input block */ $ s, s; t3 j- O6 w2 A- @
{ unsigned int i, index, partLen;
1 v, S t8 [$ I5 E. l /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); - O( E1 e9 T- |8 a3 n- C8 J* Q# {6 R6 I
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
|