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#include "global.h"
7 e1 }& p/ C1 n+ y#include "md5.h"
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7 R/ y! f) r+ U* p/* Constants for MD5Transform routine. */
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#define S11 7
6 k5 {2 h+ |+ f7 y#define S12 12
& C$ c: N. R% u3 ]! s9 ]#define S13 17 % b# ]4 ^4 k8 M7 a
#define S14 22 ) D' \9 O; z# M- z7 U* }& [9 R! O. h
#define S21 5 , {- A" q8 |* D) c5 D5 v7 V _. r: O
#define S22 9 $ n) |7 ^2 ]) O& j M$ c
#define S23 14
, u9 V. G2 x% f% {5 G0 Z#define S24 20
) U0 Y$ m% N% \/ ~3 l) w" v, A#define S31 4 ' \1 B, `% v* {- G
#define S32 11 ( U: T, C4 P O
#define S33 16
" ?7 j4 ]7 E3 d7 m# A#define S34 23
" y) \. ~3 F# F' P% ~8 O#define S41 6
8 `! c& K5 V% F6 s4 ]5 q% j' e#define S42 10 8 [4 ?0 x* O6 Z" ^& m8 R* h
#define S43 15
6 j& f& W: r+ X$ R1 l2 S: }" x6 @#define S44 21
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" W' X& ^2 S: R5 v, sstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
2 V P! P; i6 v( u* Ystatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); ; w0 w% j( v* L- `) i8 `( V( T
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
* ^+ w: C6 s2 f7 @6 m' Q: Hstatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); , W1 p+ P6 ]$ h; ~/ \- m: p& Q9 c
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); & Z2 [! q1 M# P* |
( S7 l/ L- f8 F! G! i7 U& Q: Vstatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 # x; M- ` u+ @% k! u, m
};
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/* F, G, H and I are basic MD5 functions. */
" A% Q% m! @. s& J3 ~) ~#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
2 }' L+ m! s5 \- v9 K h#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
$ Y. f! G/ _% W#define H(x, y, z) ((x) ^ (y) ^ (z))
. B9 @" J8 I- P#define I(x, y, z) ((y) ^ ((x) | (~z))) ; W/ t5 g* o* Q2 ^: R7 Y% f$ [) u
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/* ROTATE_LEFT rotates x left n bits. */
6 g- F9 m) y2 m% b7 S% ?' F* Q; @( r#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) 9 s9 J! p/ w, }0 {
. {0 H- r( Y" W3 X7 S2 w5 X8 i& c/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
* \) O8 t' I- P# iRotation is separate from addition to prevent recomputation. */
' n# l* b& U2 B0 X6 h7 q3 H: Q#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
# U* Y/ v5 a8 l! U#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 0 L+ K: q5 l' `; \0 E% s4 Q; ]) u
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } . O9 ]7 C$ k0 X4 H |" D
#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */ + g, q, n9 D) b1 o0 B
void MD5Init (context) - ^8 f& j3 A' n4 t8 p
MD5_CTX *context; /* context */
) j- Z9 n- J; ^4 n# Z" G{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
! O0 G2 R! S7 Z" B. u*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476;
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/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
7 L/ ^3 P D+ q- c7 ~6 L+ Zvoid MD5Update (context, input, inputLen)
$ S. z( p4 H" i: `8 rMD5_CTX *context; /* context */ + n& u( A- X8 b: ~" \# W8 ~
unsigned char *input; /* input block */ % N" ~2 L5 y5 a( Q
unsigned int inputLen; /* length of input block */
2 G X' T- H9 i3 I& V8 `( J% t{ unsigned int i, index, partLen;
b( `4 l9 {! |' q, s6 P /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F);
. t7 t7 a& }- x /* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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