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#include "global.h"
: M% v. E- D: |2 U1 o5 f#include "md5.h" " V }5 O" H4 |. C0 z4 I
' h2 T$ N% e" k+ U' H& [- P0 U# l3 H/* Constants for MD5Transform routine. */ 4 N- ]9 q' d% [, U, Q
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#define S11 7
& E- p6 T' k: m. g$ _#define S12 12
0 S% [- S5 `# r V; M. e, _#define S13 17
. U: P k9 J7 f/ b#define S14 22
; O- V# S" Z3 W3 O! o- L#define S21 5
. F. \8 y0 g8 }8 \7 b5 c#define S22 9 : v% X2 }+ h7 q1 W# x( b( s# w
#define S23 14
" U4 ]8 ?% R9 K) O! Z+ l#define S24 20
) \' @) t# s# D) ^) M#define S31 4
+ t) h. q( C% o" I( P. X, X* J#define S32 11
. p* F" v7 c8 `$ W: C! U7 F#define S33 16 1 W$ G0 ~( ^* `. }7 y
#define S34 23 . z9 R: t& @) Y( O" R) I1 f
#define S41 6
; ~( U+ }' A' t$ `) _#define S42 10 $ X9 G( I" D; I, U
#define S43 15 1 `1 N5 s' e; G; d
#define S44 21 1 J1 L6 [2 @2 `- i
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static void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
6 z, ~, t2 @+ }static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); P6 u5 r( b4 H2 y. H* B' H+ w# Y; U
static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); , s3 t: W$ C1 [1 w, h
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); 2 f7 o8 K, b: Z
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); 7 g3 B' e6 A) m+ x5 C3 w8 N9 ?" g
! B; V, y: B& k- R& U- Ostatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
5 V8 X" k3 Y* s- |}; + n, `# ]- ]) `! y, O) ~' T
4 W; E0 M1 \7 l+ d- ?% f5 k/* F, G, H and I are basic MD5 functions. */
9 {# X9 v' t3 _, K#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
3 N+ {( n" y; a#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
' R9 Z4 P& W: s0 {. A8 y3 x C& z#define H(x, y, z) ((x) ^ (y) ^ (z))
/ n' x' f8 g0 ?/ Y7 O' w#define I(x, y, z) ((y) ^ ((x) | (~z)))
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( |! g8 d1 ~* ~$ E" e9 w/* ROTATE_LEFT rotates x left n bits. */
2 R y2 V) C& I2 @#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
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/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. / m: r5 r/ o0 ~+ ^: Q4 i
Rotation is separate from addition to prevent recomputation. */ 5 C4 Z, }3 ~+ [# v8 e/ e; P1 g
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 4 L8 i2 w& A: a! o
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 4 U9 i) n, P+ O+ C
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
, g/ q( T/ H1 f* G+ N#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } ( H% @' I" d# o6 _$ D
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/* MD5 initialization. Begins an MD5 operation, writing a new context. */
) ~& q/ f* w- _7 J1 pvoid MD5Init (context) & y/ M/ G7 t+ J9 r6 Y7 x
MD5_CTX *context; /* context */ G+ s" n5 w2 V3 L- N5 i5 D X
{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
1 I5 Y( o3 X4 `*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; % p( r& J- |2 I6 W7 \
} 3 a" s2 u5 [$ ~8 x Y( [3 y( T1 M
+ T2 e1 w d5 H3 c7 L' `$ K6 p/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
4 ~! x% R: \4 s- Q6 b! U& r( E5 wvoid MD5Update (context, input, inputLen) " k! ]( w. G9 `, H) c
MD5_CTX *context; /* context */ 4 w9 o3 a$ D7 B2 S7 i f0 r6 K: z# z
unsigned char *input; /* input block */ 3 T) V1 f" P2 `
unsigned int inputLen; /* length of input block */ : s7 j( q/ @$ W! l; u# b6 l. x7 E
{ unsigned int i, index, partLen;
0 |! l6 O! a# c3 N& G J: p /* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); % m; f) e/ f y, x; `' `8 u2 w
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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