|
|
#include "global.h"
# Q R: j! ~) X; f8 g#include "md5.h"
& w( }% _/ U+ ~9 W$ l4 H4 J 7 o! i, ~6 b9 I, ?- Z# b: [6 z
/* Constants for MD5Transform routine. */
) L5 H1 I: Y" ?+ ~- U6 N- M , K" J; g5 z6 ]5 ^* P
0 K! q/ o% V3 q( J2 H, O
#define S11 7
6 j; I+ I- {; b4 o#define S12 12
! _" @$ t0 f- N7 k4 j4 W6 z6 n5 J#define S13 17 , h% F4 k2 r! E* A# w. n
#define S14 22
. `4 P# z% z7 r2 q5 k8 J; v4 w#define S21 5
: E" v6 z/ h3 D4 Z' |#define S22 9 7 g) y0 l% c5 L% l- Y
#define S23 14
$ ^ A' }/ d! a& R! ]7 E! b- g#define S24 20 # ^1 J8 \3 R! B' m2 {2 L
#define S31 4 $ ^4 K! W; \) ]- v+ r% w8 S' Z
#define S32 11
) F8 y3 v) `7 Y#define S33 16
* q2 ~6 r! @; ]5 g1 u( B#define S34 23 9 n) I' Y$ F9 j$ U( J F: F/ h
#define S41 6
1 I" ~% C; ~! U5 I7 ]#define S42 10
! N. d8 f9 j t$ f& `8 Y#define S43 15
1 k6 z, u: k$ a7 } L+ a) H7 }/ h) U#define S44 21
9 i. @6 {) C# |# o' y
( V) L* O6 T: Q, f: rstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64]));
9 L4 J% l# o# I8 Tstatic void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
/ A8 u* x" x Q; V5 g( Rstatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); & Z; i6 h- x: V& s
static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); , |1 e1 q; o+ U: [: V- A( Q5 U
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); * J3 v1 m3 X. h* h# C3 K% Q0 ~3 _
( {9 M, ^/ C8 q) W/ b
static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
! ~( d2 ]' h q* c3 e" E};
6 e& U' f9 P5 _5 @& A. Q+ W+ r C/ w, j5 `% {! G
/* F, G, H and I are basic MD5 functions. */ # a5 a! N9 S2 k( X/ K7 x
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) * R+ P! O( j5 d9 w. B
#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) ! o# j! N$ Q8 i8 \ }4 f
#define H(x, y, z) ((x) ^ (y) ^ (z)) ) _0 k: d8 B* K+ r/ }% T
#define I(x, y, z) ((y) ^ ((x) | (~z))) 0 I8 ]2 c( U; k3 ]/ L& F9 J
" X5 O- Y6 [! z4 w9 l8 A/* ROTATE_LEFT rotates x left n bits. */ + S( J$ m, c g! \4 Q8 X& o7 O' S
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) , |3 A- |: w7 `/ Z" `
* d# @" J& B0 j/ a/ w* M) i$ P
/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. & u; P E5 E6 }
Rotation is separate from addition to prevent recomputation. */
- q- N- v# i( e ~$ v' J#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
4 |+ h) W0 A! M4 Q& H6 m#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } $ D5 }6 {7 E# ~0 t5 Q8 ~
#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
1 J/ F: E: F/ z3 j) R#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
% e$ k" E! J( I0 E
! ]* {2 I7 C9 t8 |/ p- w/* MD5 initialization. Begins an MD5 operation, writing a new context. */
# d0 [) z% P% e" C% R8 G4 Hvoid MD5Init (context)
- }" c( X# c0 o! a8 F9 m3 i# g% @4 {MD5_CTX *context; /* context */
6 j) |& Y' J* U$ F- x{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
, F: m% f8 i6 y# z, W3 H: Q8 ]*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; $ u' D+ T9 a5 l. {/ Q' f/ L' e! F
} : R# `9 Z7 U; t. i+ F0 [; i
E. X8 |9 N7 d9 Y/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */
1 s& q, M; o' v! @! P. h: rvoid MD5Update (context, input, inputLen) , S3 v. v7 G+ v1 Q. N% v( \7 M
MD5_CTX *context; /* context */ + ~7 U; t! }% O3 t0 D2 @4 |( \
unsigned char *input; /* input block */
; i5 X& w! E# D9 ounsigned int inputLen; /* length of input block */ ! W- o, r! X9 n& ?& G4 U4 R9 H
{ unsigned int i, index, partLen; ( W1 D# M+ x0 D
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); 5 H9 W2 C, [1 ?
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
|