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#include "global.h" ) Z' s; \! ?& j( A5 |
#include "md5.h" ( y0 c6 P% w0 D/ q$ m
% s0 J" L/ F$ G a1 o4 ~/* Constants for MD5Transform routine. */
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3 t3 ]& s6 k# J- x" e, v#define S11 7 8 ^; H) a6 q1 \# r
#define S12 12
5 C6 R8 b$ u+ |$ e; T#define S13 17
8 x# t- s- y( R+ v& o#define S14 22
0 ^8 x) R1 _6 N8 N6 ~& L#define S21 5
6 m8 L1 i: @6 P- S' s( F: y#define S22 9 8 g1 [9 C, I, N, J, d$ |
#define S23 14 / u3 I' u" @; w) Q
#define S24 20 9 f& b' A2 ]) f! l! {
#define S31 4 & }$ f2 Q/ C* R4 g0 V6 {
#define S32 11 ) [% ^1 i" h0 w/ y" O0 J
#define S33 16
6 Y1 }" o8 d7 m' ?& _4 N% T7 d- A#define S34 23
3 C! s' n5 u4 a5 z' A. c#define S41 6 1 S: }$ i! V$ G$ E4 K
#define S42 10 # p8 D2 ^. Y& ^
#define S43 15 Q1 O5 J, p" q# \% b9 H
#define S44 21 2 v) l: z/ f/ m
8 W; I& m- d& ]1 k4 ]% _2 M* Hstatic void MD5Transform PROTO_LIST ((UINT4 [4], unsigned char [64])); ) L4 f: K0 R0 \, {# i
static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int));
4 R5 v. E6 I9 U. I/ Vstatic void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int));
/ q r" r' q6 k' u; J6 X5 F: astatic void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); 6 }* Y: p! C* ?3 M7 N0 ^3 o. F
static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); , V* z6 E. O& z) [# ~: Y
. j) L8 K% @# J2 q W! Ostatic unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 - d. V/ L6 L8 y! P0 [0 U: H
}; & o8 C4 |+ Y4 {/ |
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/* F, G, H and I are basic MD5 functions. */
# ]! {( D2 A/ e+ q' S#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
, t9 p3 k$ \6 ]2 ~, }" v: @#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) ( G% J+ |8 w0 M" k' @7 s( p
#define H(x, y, z) ((x) ^ (y) ^ (z)) 2 v s; ?. l/ h1 c
#define I(x, y, z) ((y) ^ ((x) | (~z)))
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0 d) i3 @1 w7 F" q: f- h! o/* ROTATE_LEFT rotates x left n bits. */ " a: k) u9 v6 }" o
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
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' {' n5 v4 p( L. M+ V$ q- [/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
$ A+ J7 Q- U* iRotation is separate from addition to prevent recomputation. */ ) h& M2 X, J! {/ G
#define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } + E6 }( B: M5 E! q0 N
#define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
2 \2 D+ Z: y9 Y( C7 Y& B#define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ }
d( E% M7 B1 |. r+ a+ K7 D6 ~3 V: z#define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } 9 T+ X8 `' r) P8 t8 w
8 [( s/ h9 @( {8 J/* MD5 initialization. Begins an MD5 operation, writing a new context. */
5 ?* i. L5 X0 l9 jvoid MD5Init (context) ( ]* V g4 ?: u2 V/ P
MD5_CTX *context; /* context */
8 ], V" `; H' k{ context->count[0] = context->count[1] = 0; /* Load magic initialization constants.
- [0 X3 |- ^, O6 i' @*/ context->state[0] = 0x67452301; context->state[1] = 0xefcdab89; context->state[2] = 0x98badcfe; context->state[3] = 0x10325476; ! O1 p; _7 _0 W1 Q+ ^/ V+ I
} " \( u" P# S, h/ ]) ^9 E
, P2 i& O$ K9 G6 v" V) A5 s1 R/* MD5 block update operation. Continues an MD5 message-digest operation, processing another message block, and updating the context. */ . p) H a- O6 y4 t( T
void MD5Update (context, input, inputLen) 5 y& n% D4 W T
MD5_CTX *context; /* context */ 2 i: i* _; f; R8 s+ H' v1 [
unsigned char *input; /* input block */
; j9 d# G' t% \8 K% i }! Bunsigned int inputLen; /* length of input block */ % q0 f! n1 W7 K0 o! D" P! y
{ unsigned int i, index, partLen; * J5 J7 M1 c1 b; M& r o" ^
/* Compute number of bytes mod 64 */ index = (unsigned int)((context->count[0] >> 3) & 0x3F); ( s3 C4 P. L( f z
/* Update number of bits */ if ((context->count[0] += ((UINT4)inputLen << 3)) & |
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